﻿using T4UtilityBelt.UxDesigns.Screens;
using T4UtilityBelt.Writers;

namespace T4UtilityBelt.UxDesigns.Specialized.Renderers.ViewModel
{
    public class BaseScreenRenderer : IBaseScreenRenderer
    {
        public void RenderParentClass(BaseScreen control, CodeWriter writer)
        {
            //writer.Write(string.Format("CreateEntityViewModel<{0}Model, {0}Entity>", control.EntityName));
        }


        public void RenderCode(BaseScreen control, CodeWriter writer)
        {
        }

        public void RenderControls(BaseScreen control, CodeWriter writer)
        {
        }

    }
}
